Single responsibility principle (SRP): A class should have one, and only one, reason to change. -- Robert C. Martin
If a class has only one responsibility, it needs to change only when there is a change to that responsibility.
Consider a TextUi
class that does parsing of the user commands as well as interacting with the user. That class needs to change when the formatting of the UI changes as well as when the syntax of the user command changes. Hence, such a class does not follow the SRP.
Gather together the things that change for the same reasons. Separate those things that change for different reasons. ―- Agile Software Development, Principles, Patterns, and Practices by Robert C. Martin
Liskov substitution principle (LSP): Derived classes must be substitutable for their base classes. -- proposed by Barbara Liskov
LSP sounds the same as substitutability but it goes beyond substitutability; LSP implies that a subclass should not be more restrictive than the behavior specified by the superclass. As you know, Java has language support for substitutability. However, if LSP is not followed, substituting a subclass object for a superclass object can break the functionality of the code.
Suppose the Payroll
class depends on the adjustMySalary(int percent)
method of the Staff
class. Furthermore, the Staff
class states that the adjustMySalary
method will work for all positive percent values. Both the Admin
and Academic
classes override the adjustMySalary
method.
Now consider the following:
Admin#adjustMySalary
method works for both negative and positive percent values.Academic#adjustMySalary
method works for percent values 1..100
only.In the above scenario,
Admin
class follows LSP because it fulfills Payroll
’s expectation of Staff
objects (i.e. it works for all positive values). Substituting Admin
objects for Staff
objects will not break the Payroll
class functionality.Academic
class violates LSP because it will not work for percent values over 100
as expected by the Payroll
class. Substituting Academic
objects for Staff
objects can potentially break the Payroll
class functionality.Separation of concerns principle (SoC): To achieve better modularity, separate the code into distinct sections, such that each section addresses a separate concern. -- Proposed by Edsger W. Dijkstra
A concern in this context is a set of information that affects the code of a computer program.
Examples for concerns:
add employee
featurepersistence
or security
Employee
entityApplying Separation of ConcernsSoC reduces functional overlaps among code sections and also limits the ripple effect when changes are introduced to a specific part of the system.
If the code related to persistence is separated from the code related to security, a change to how the data are persisted will not need changes to how the security is implemented.
This principle can be applied at the class level, as well as at higher levels.
The n-tier architecture utilizes this principle. Each layer in the architecture has a well-defined functionality that has no functional overlap with each other.
This principle should lead to higher cohesion and lower coupling.