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Principles

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Single Responsibility Principle

Single responsibility principle (SRP): A class should have one, and only one, reason to change. -- Robert C. Martin

If a class has only one responsibility, it needs to change only when there is a change to that responsibility.

Consider a TextUi class that does parsing of the user commands as well as interacting with the user. That class needs to change when the formatting of the UI changes as well as when the syntax of the user command changes. Hence, such a class does not follow the SRP.

Gather together the things that change for the same reasons. Separate those things that change for different reasons. ―- Agile Software Development, Principles, Patterns, and Practices by Robert C. Martin

Liskov Substitution Principle

Liskov substitution principle (LSP): Derived classes must be substitutable for their base classes. -- proposed by Barbara Liskov

LSP sounds the same as substitutability but it goes beyond substitutability; LSP implies that a subclass should not be more restrictive than the behavior specified by the superclass. As you know, Java has language support for substitutability. However, if LSP is not followed, substituting a subclass object for a superclass object can break the functionality of the code.

Suppose the Payroll class depends on the adjustMySalary(int percent) method of the Staff class. Furthermore, the Staff class states that the adjustMySalary method will work for all positive percent values. Both the Admin and Academic classes override the adjustMySalary method.

Now consider the following:

  • The Admin#adjustMySalary method works for both negative and positive percent values.
  • The Academic#adjustMySalary method works for percent values 1..100 only.

In the above scenario,

  • The Admin class follows LSP because it fulfills Payroll’s expectation of Staff objects (i.e. it works for all positive values). Substituting Admin objects for Staff objects will not break the Payroll class functionality.
  • The Academic class violates LSP because it will not work for percent values over 100 as expected by the Payroll class. Substituting Academic objects for Staff objects can potentially break the Payroll class functionality.

Another example


Separation of Concerns Principle

Separation of concerns principle (SoC): To achieve better modularity, separate the code into distinct sections, such that each section addresses a separate concern. -- Proposed by Edsger W. Dijkstra

A concern in this context is a set of information that affects the code of a computer program.

Examples for concerns:

  • A specific feature, such as the code related to the add employee feature
  • A specific aspect, such as the code related to persistence or security
  • A specific entity, such as the code related to the Employee entity

Applying Separation of ConcernsSoC reduces functional overlaps among code sections and also limits the ripple effect when changes are introduced to a specific part of the system.

If the code related to persistence is separated from the code related to security, a change to how the data are persisted will not need changes to how the security is implemented.

This principle can be applied at the class level, as well as at higher levels.

The n-tier architecture utilizes this principle. Each layer in the architecture has a well-defined functionality that has no functional overlap with each other.

This principle should lead to higher cohesion and lower coupling.